Disassemble

August 3, 2022

This is an entry for @sableRaph's weekly creative coding challenge. The theme for this week was "origami."

This isn't super related to the theme: I had originally intended to use a physics simulation to unfold 3D meshes into a nice looking net, but that didn't turn out super well. It did, however, still look kinda interesting. This combines 3D text extrusion from a previous sketch and the ambient occlusion shader in p5.Framebuffer.