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October 24, 2016

This is a Monte Carlo style 3d renderer (so the more samples you use, the closer to a perfect render it gets.) In addition to the image above, showcasing some reflections, refraction, emission, and depth of field, here are some images I've rendered with it so far:

A demo of motion blur

Hey look it does more than spheres!

A sphere of fog

Subsurface scattering in a sphere where the inside tints the light red

For a more thorough description of how this is implemented, read my blog post about it.




Other features